Simulations Games Social and Trends
I received some interesting questions (and you know I love questions) from someone doing eLearning industry market research around trends in simulations, games, social learning. They said they would be fine with me posting my thoughts. I’m sure they’d love to get thoughts from others as there’s likely not enough data around this stuff to be super comfortable making business decisions. Question 1 - As the notion of “learning as an event” begins to be replaced with true “just-in-time” learning, (in the form of learning communities and availability to portals of knowledge and information) do you think off-the-shelf eLearning programs in professional skill development will continue to be one component of a learning solution? Will they grow in need, become obsolete, or remain the same? This is a case where I look back at what I’ve written: Course and Courseware Fading - The Future of eLearning Shift in Blended Learning - Example of Melding of Training and Support...